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Modeling and Texture Reel

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I was a General 3D Artist on these  projects.

My job was to:

  • Textured photo real assets to replace green Screen props 

  • Modeled high detail assets to replace green Screen props 

  • Unwrap and UV layout 3D assets for better texture 

  • Made simple environment rigs

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I was Quality Control and VFX Artist on this projects.

My job was to:

  • added Maya assets into Unreal 

  • Fixed any technical and visual problems that would come about in the transferring  to Unreal

  • fixed simple animation

  • Animated the Robots Thrusters and Blasters

  • Made explosions and debris effects

  • Animated Alien Blasts

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