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Modeling and Texture Reel
I was a General 3D Artist on these projects.
My job was to:
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Textured photo real assets to replace green Screen props
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Modeled high detail assets to replace green Screen props
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Unwrap and UV layout 3D assets for better texture
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Made simple environment rigs
I was Quality Control and VFX Artist on this projects.
My job was to:
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added Maya assets into Unreal
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Fixed any technical and visual problems that would come about in the transferring to Unreal
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fixed simple animation
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Animated the Robots Thrusters and Blasters
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Made explosions and debris effects
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Animated Alien Blasts
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