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Environment Artist

Heather Lynn Bernardin

A Bit About Me
Imagine soaring through the skies on a Falcon Jet with the Scooby gang (Scoob!), outmaneuvering a Demogorgon with Eleven and the crew (Stranger Things), or striking a deal with a Shinigami (Death Note)—just a day in the life of my adventures as a 3D artist! With over a decade of experience under my belt, I’ve had the joy of bringing all kinds of fantastical worlds to life.
I’m all about the magic of texturing, modeling, world-building, and design. My journey has taken me from designing detailed environments based on key artwork to creating immersive virtual spaces by arranging elements and props with care. I’ve crafted both proxy and high-detail props, generating natural-looking foliage and other assets using procedural techniques to enhance scene realism. My love for creative problem-solving shines when I’m building large-scale environments, finding innovative solutions to technical challenges. I also work closely with directors to shape environments that align with their vision and feedback. On top of that, I’ve mastered the art of importing Maya assets into Unreal Engine, ensuring seamless integration, smooth gameplay, and resolving any technical or visual issues along the way.

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